Patch 14.24.1

Team statistics

Lets start with some team insights

Total damage to champions
?
28432
?
18877
?
21776
?
21789
?
14424
?
5974
?
15006
?
14684
?
22053
?
14159
Total damage to objectives
15533
13239
10613
10149
4799
0
2473
2008
3494
238
Total damage to buildings
5759
321
1624
2784
4687
0
0
1951
3494
238
Total damage shielded
0
0
0
0
0
0
0
0
0
0
Total heals on teammates
510
0
0
0
0
0
0
0
0
0

Abilities usage

in numbers

Sonic Wave / Resonating Strike (Q)

157xpressed

Safeguard / Iron Will (W)

138xpressed

Tempest / Cripple (E)

121xpressed

Dragon's Rage (R)

8xpressed

?

Lee Sin

Summoner spell

Most popular spells
?
?
46.6% WR(18229 Matches)
?
?
42.4% WR(630 Matches)
Best starting option
?
Time target@ 4 min
Early game
?
?
?
47.11% WR3,476 Matches
Core build
?
?
?
?
?
?
Full build

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Mastering the Early Game

Laning phase

The Laning Phase sets the foundation for the rest of the game. Mastering this stage means securing farm, trading effectively, and controlling the map to gain an early advantage. Whether you're dominating your lane or playing defensively, every decision impacts your team's chances of victory.

?
Lee Sin
?
Amumu
3.33KDA0.78
0.48%Kill Participation0.33%
15Vision Score14
18,877Damage Dealt15,006
28Max CS Advantage5
0CS in First 10 Minutes1
2Max Level Lead1
Blue51,318G
Difference+12,799G
Red38,519G
?
10,592G
?
10,784G
?
10,907G
?
10,883G
?
8,152G
5,347G
3,356G
3,020G
1,076G
0G
5,245G
?
7,428G
?
7,887G
?
9,807G
?
8,152G
?